Objects
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Every item, NPC or player is an object. There are now several ways to refer to those objects:

  - ID (Cardinal): is like a serial number. Each object has its unique static ID.

  - primitive object reference (Cardinal): is worth nothing if you don't know the object's type.
                                           There's always an item, an NPC and a player sharing
                                           the same object reference number.
                                           Primitive object references are NOT unique and NOT static.

  - object reference (TObjectReference): object references are unique but NOT static.


"Static" means, that everytime the server restarts the same object is refered.
"Not static" means the opposite. One time the refered player object is "Tim" and after a server restart it's "Frank".

So if you want to save object reference information permanently use IDs.