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<title>JoinUO.com</title>
<subtitle>A discussion forum for the Ultima Online freeshard community.</subtitle>
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<updated>2011-01-15T05:01:29+00:00</updated>

<author><name><![CDATA[JoinUO.com]]></name></author>
<id>http://www.joinuo.com/forums/feed.php?f=27</id>
<entry>
<author><name><![CDATA[jonathann3891]]></name></author>
<updated>2011-01-15T05:01:29+00:00</updated>
<id>http://www.joinuo.com/forums/viewtopic.php?t=207&amp;p=1407#p1407</id>
<link href="http://www.joinuo.com/forums/viewtopic.php?t=207&amp;p=1407#p1407"/>
<title type="html"><![CDATA[RunUO 1.0 &amp; 2.0 • Re: Nice little reg book]]></title>

<category term="RunUO 1.0 &amp; 2.0" scheme="http://www.joinuo.com/forums/viewforum.php?f=27" label="RunUO 1.0 &amp; 2.0"/>
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can you post a image of what it looks like?<p>Statistics: Posted by <a href="http://www.joinuo.com/forums/memberlist.php?mode=viewprofile&amp;u=1579">jonathann3891</a> — Sat Jan 15, 2011 5:01 am</p><hr />
]]></content>
</entry>
<entry>
<author><name><![CDATA[Dies Irae]]></name></author>
<updated>2010-10-03T08:14:21+00:00</updated>
<id>http://www.joinuo.com/forums/viewtopic.php?t=217&amp;p=1310#p1310</id>
<link href="http://www.joinuo.com/forums/viewtopic.php?t=217&amp;p=1310#p1310"/>
<title type="html"><![CDATA[RunUO 1.0 &amp; 2.0 • Re: Alert &amp; Fix for: System.ArgumentException: The surrogate pai]]></title>

<category term="RunUO 1.0 &amp; 2.0" scheme="http://www.joinuo.com/forums/viewforum.php?f=27" label="RunUO 1.0 &amp; 2.0"/>
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Thanks.<br /><br />Implemented on Midgard Shard (<!-- w --><a class="postlink" href="http://www.midgardshard.it">www.midgardshard.it</a><!-- w -->).<br /><br />^_^<p>Statistics: Posted by <a href="http://www.joinuo.com/forums/memberlist.php?mode=viewprofile&amp;u=864">Dies Irae</a> — Sun Oct 03, 2010 8:14 am</p><hr />
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</entry>
<entry>
<author><name><![CDATA[Derrick]]></name></author>
<updated>2010-09-16T20:20:10+00:00</updated>
<id>http://www.joinuo.com/forums/viewtopic.php?t=610&amp;p=1295#p1295</id>
<link href="http://www.joinuo.com/forums/viewtopic.php?t=610&amp;p=1295#p1295"/>
<title type="html"><![CDATA[RunUO 1.0 &amp; 2.0 • TileData corrections]]></title>

<category term="RunUO 1.0 &amp; 2.0" scheme="http://www.joinuo.com/forums/viewforum.php?f=27" label="RunUO 1.0 &amp; 2.0"/>
<content type="html" xml:base="http://www.joinuo.com/forums/viewtopic.php?t=610&amp;p=1295#p1295"><![CDATA[
The revisions to tile data which follow are based on the findings in this thread: <!-- l --><a class="postlink-local" href="http://forum.joinuo.com/viewtopic.php?f=32&amp;t=609">viewtopic.php?f=32&amp;t=609</a><!-- l --><br /><br />This resolves the unknown variables in tile data, as well as fixing some of the field sizes and correcting the Quantity field.<br /><br />As there is no useful/functional reference to ItemData.Quantity or other changed fields in the default RunUO code it's not reccomened that you make this change unless you have a use for this information.<br /><dl class="codebox"><dt>Code: </dt><dd><code>/***************************************************************************<br /> *                                TileData.cs<br /> *                            -------------------<br /> *   begin                : May 1, 2002<br /> *   copyright            : (C) The RunUO Software Team<br /> *   email                : info@runuo.com<br /> *<br /> *   $Id: TileData.cs 4 2006-06-15 04:28:39Z mark $<br /> *<br /> ***************************************************************************/<br /><br />/***************************************************************************<br /> *<br /> *   This program is free software; you can redistribute it and/or modify<br /> *   it under the terms of the GNU General Public License as published by<br /> *   the Free Software Foundation; either version 2 of the License, or<br /> *   (at your option) any later version.<br /> *<br /> ***************************************************************************/<br /><br />// Revised 9/16/2010 to correct tiledata structure, see: http://forum.joinuo.com/viewtopic.php?f=32&amp;t=609   -=Derrick=-<br /><br />using System;<br />using System.IO;<br />using System.Text;<br /><br />namespace Server<br />{<br />   public struct LandData<br />   {<br />      private string m_Name;<br />      private TileFlag m_Flags;<br /><br />      public LandData( string name, TileFlag flags )<br />      {<br />         m_Name = name;<br />         m_Flags = flags;<br />      }<br /><br />      public string Name<br />      {<br />         get{ return m_Name; }<br />         set{ m_Name = value; }<br />      }<br /><br />      public TileFlag Flags<br />      {<br />         get{ return m_Flags; }<br />         set{ m_Flags = value; }<br />      }<br />   }<br /><br />   public struct ItemData<br />   {<br />      private string m_Name;<br />      private TileFlag m_Flags;<br />      private byte m_Weight;<br />      private byte m_Quality;<br />        private int m_Quantity;<br />        private ushort m_Value;<br />      private byte m_Height;<br /><br />        public ItemData(string name, TileFlag flags, byte weight, byte quality, int quantity, ushort value, byte height)<br />      {<br />         m_Name = name;<br />         m_Flags = flags;<br />         m_Weight = weight;<br />         m_Quality = quality;<br />         m_Quantity = quantity;<br />         m_Value = value;<br />         m_Height = height;<br />      }<br /><br />        /// &lt;summary&gt;<br />        /// CHAR&#91;20&#93; Tile Name<br />        /// &lt;/summary&gt;<br />      public string Name<br />      {<br />         get{ return m_Name; }<br />         set{ m_Name = value; }<br />      }<br /><br />      public TileFlag Flags<br />      {<br />         get{ return m_Flags; }<br />         set{ m_Flags = value; }<br />      }<br /><br />      public bool Bridge<br />      {<br />         get{ return (m_Flags &amp; TileFlag.Bridge) != 0; }<br />         set<br />         {<br />            if ( value )<br />               m_Flags |= TileFlag.Bridge;<br />            else<br />               m_Flags &amp;= ~TileFlag.Bridge;<br />         }<br />      }<br /><br />      public bool Impassable<br />      {<br />         get{ return (m_Flags &amp; TileFlag.Impassable) != 0; }<br />         set<br />         {<br />            if ( value )<br />               m_Flags |= TileFlag.Impassable;<br />            else<br />               m_Flags &amp;= ~TileFlag.Impassable;<br />         }<br />      }<br /><br />      public bool Surface<br />      {<br />         get{ return (m_Flags &amp; TileFlag.Surface) != 0; }<br />         set<br />         {<br />            if ( value )<br />               m_Flags |= TileFlag.Surface;<br />            else<br />               m_Flags &amp;= ~TileFlag.Surface;<br />         }<br />      }<br /><br />        /// &lt;summary&gt;<br />        /// Weight (weight of the item, 255 means not movable)<br />        /// &lt;/summary&gt;<br />      public int Weight<br />      {<br />         get{ return m_Weight; }<br />         set{ m_Weight = (byte)value; }<br />      }<br /><br />        /// &lt;summary&gt;<br />        /// Quality (If Wearable, this is a Layer. If Light Source, this is Light ID)<br />        /// &lt;/summary&gt;<br />      public int Quality<br />      {<br />         get{ return m_Quality; }<br />         set{ m_Quality = (byte)value; }<br />      }<br /><br />        /// &lt;summary&gt;<br />        /// Quantity/MiscData: Resources: looks like visible amount, possibly amount required to construct, Books: pages, Scrolls: spell number, Weapon: Weapon Class, Armor: Armor Class<br />        /// &lt;/summary&gt;<br />      public int Quantity<br />      {<br />         get{ return m_Quantity; }<br />         set{ m_Quantity = value; }<br />      }<br /><br />        /// &lt;summary&gt;<br />        /// BaseValue (is used by vendors): Possibly the value of resources in the item.<br />        /// &lt;/summary&gt;<br />      public int Value<br />      {<br />         get{ return m_Value; }<br />         set{ m_Value = (ushort)value; }<br />      }<br /><br />        /// &lt;summary&gt;<br />        /// Height of item<br />        /// &lt;/summary&gt;<br />      public int Height<br />      {<br />         get{ return m_Height; }<br />         set{ m_Height = (byte)value; }<br />      }<br /><br />      public int CalcHeight<br />      {<br />         get<br />         {<br />            if ( (m_Flags &amp; TileFlag.Bridge) != 0 )<br />               return m_Height / 2;<br />            else<br />               return m_Height;<br />         }<br />      }<br />   }<br /><br />   &#91;Flags&#93;<br />   public enum TileFlag<br />   {<br />      None         = 0x00000000,<br />      Background      = 0x00000001,<br />      Weapon         = 0x00000002,<br />      Transparent      = 0x00000004,<br />      Translucent      = 0x00000008,<br />      Wall         = 0x00000010,<br />      Damaging      = 0x00000020,<br />      Impassable      = 0x00000040,<br />      Wet            = 0x00000080,<br />      Unknown1      = 0x00000100,<br />      Surface         = 0x00000200,<br />      Bridge         = 0x00000400,<br />      Generic         = 0x00000800,<br />      Window         = 0x00001000,<br />      NoShoot         = 0x00002000,<br />      ArticleA      = 0x00004000,<br />      ArticleAn      = 0x00008000,<br />      Internal      = 0x00010000,<br />      Foliage         = 0x00020000,<br />      PartialHue      = 0x00040000,<br />      Unknown2      = 0x00080000,<br />      Map            = 0x00100000,<br />      Container      = 0x00200000,<br />      Wearable      = 0x00400000,<br />      LightSource      = 0x00800000,<br />      Animation      = 0x01000000,<br />      NoDiagonal      = 0x02000000,<br />      Unknown3      = 0x04000000,<br />      Armor         = 0x08000000,<br />      Roof         = 0x10000000,<br />      Door         = 0x20000000,<br />      StairBack      = 0x40000000,<br />      StairRight      = unchecked( (int)0x80000000 )<br />   }<br /><br />   public class TileData<br />   {<br />      private static LandData&#91;&#93; m_LandData;<br />      private static ItemData&#91;&#93; m_ItemData;<br /><br />      public static LandData&#91;&#93; LandTable<br />      {<br />         get<br />         {<br />            return m_LandData;<br />         }<br />      }<br /><br />      public static ItemData&#91;&#93; ItemTable<br />      {<br />         get<br />         {<br />            return m_ItemData;<br />         }<br />      }<br /><br />      private static byte&#91;&#93; m_StringBuffer = new byte&#91;20&#93;;<br /><br />      private static string ReadNameString( BinaryReader bin )<br />      {<br />         bin.Read( m_StringBuffer, 0, 20 );<br /><br />         int count;<br /><br />         for ( count = 0; count &lt; 20 &amp;&amp; m_StringBuffer&#91;count&#93; != 0; ++count );<br /><br />         return Encoding.ASCII.GetString( m_StringBuffer, 0, count );<br />      }<br /><br />        &#91;System.Diagnostics.CodeAnalysis.SuppressMessage(&quot;Microsoft.Design&quot;, &quot;CA1065:DoNotRaiseExceptionsInUnexpectedLocations&quot;, Justification = &quot;This is done for the purpose of terminating the application.&quot;)&#93;<br />        static TileData()<br />      {<br />         string filePath = Core.FindDataFile( &quot;tiledata.mul&quot; );<br /><br />         if ( File.Exists( filePath ) )<br />         {<br />                Console.WriteLine(&quot;Loading TileData from {0}&quot;, filePath);<br />            using ( FileStream fs = new FileStream( filePath, FileMode.Open, FileAccess.Read, FileShare.Read ) )<br />            {<br />               BinaryReader bin = new BinaryReader( fs );<br /><br />               m_LandData = new LandData&#91;0x4000&#93;;<br /><br />               for ( int i = 0; i &lt; 0x4000; ++i )<br />               {<br />                  if ( (i &amp; 0x1F) == 0 )<br />                  {<br />                     bin.ReadInt32(); // header<br />                  }<br /><br />                  TileFlag flags = (TileFlag)bin.ReadInt32();<br />                  bin.ReadInt16(); // skip 2 bytes -- textureID<br /><br />                  m_LandData&#91;i&#93; = new LandData( ReadNameString( bin ), flags );<br />               }<br /><br />               m_ItemData = new ItemData&#91;0x4000&#93;;<br /><br />               for ( int i = 0; i &lt; 0x4000; ++i )<br />               {<br />                  if ( (i &amp; 0x1F) == 0 )<br />                  {<br />                     bin.ReadInt32(); // header<br />                  }<br /><br />                        TileFlag flags = (TileFlag)bin.ReadInt32();<br />                        byte weight = bin.ReadByte();                // Weight (weight of the item, 255 means not movable<br />                        byte quality = bin.ReadByte();               // Quality (If Wearable, this is a Layer. If Light Source, this is Light ID)<br />                        int quantity = bin.ReadInt32();              // Quantity/MiscData: Resources: looks like visible amount, possibly amount required to construct, Books: pages, Scrolls: spell number, Weapon: Weapon Class, Armor: Armor Class<br />                        /*ushort animID =*/ bin.ReadUInt16();        // Anim ID (The Body ID the animatation. Add 50,000 and 60,000 respectivefully to get the two gump indicies assocaited with this tile)<br />                        /*ushort hue =*/ bin.ReadUInt16();           // Hue (perhaps colored light, or for client rendering)<br />                        ushort value = bin.ReadUInt16();             // BaseValue (is used by vendors): Possibly the value of resources in the item.<br />                        byte height = bin.ReadByte();                // Height of item<br /><br />                  m_ItemData&#91;i&#93; = new ItemData( ReadNameString( bin ), flags, weight, quality, quantity, value, height );<br />               }<br />            }<br />         }<br />         else<br />         {<br />            Console.WriteLine( &quot;tiledata.mul was not found&quot; );<br />            Console.WriteLine( &quot;Make sure your Scripts/Misc/DataPath.cs is properly configured&quot; );<br />            Console.WriteLine( &quot;After pressing return an exception will be thrown and the server will terminate&quot; );<br /><br />            throw new Exception( String.Format( &quot;TileData: {0} not found&quot;, filePath ) );<br />         }<br />      }<br />   }<br />}</code></dd></dl><p>Statistics: Posted by <a href="http://www.joinuo.com/forums/memberlist.php?mode=viewprofile&amp;u=2">Derrick</a> — Thu Sep 16, 2010 8:20 pm</p><hr />
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</entry>
<entry>
<author><name><![CDATA[Alyssa Dark]]></name></author>
<updated>2009-05-27T03:43:24+00:00</updated>
<id>http://www.joinuo.com/forums/viewtopic.php?t=218&amp;p=565#p565</id>
<link href="http://www.joinuo.com/forums/viewtopic.php?t=218&amp;p=565#p565"/>
<title type="html"><![CDATA[RunUO 1.0 &amp; 2.0 • Re: Nice runelibrary]]></title>

<category term="RunUO 1.0 &amp; 2.0" scheme="http://www.joinuo.com/forums/viewforum.php?f=27" label="RunUO 1.0 &amp; 2.0"/>
<content type="html" xml:base="http://www.joinuo.com/forums/viewtopic.php?t=218&amp;p=565#p565"><![CDATA[
Cool, thank you for update. Sounds like something that would come in handy.   <img src="http://www.joinuo.com/forums/images/smilies/icon_e_smile.gif" alt=":)" title="Smile" /><p>Statistics: Posted by <a href="http://www.joinuo.com/forums/memberlist.php?mode=viewprofile&amp;u=97">Alyssa Dark</a> — Wed May 27, 2009 3:43 am</p><hr />
]]></content>
</entry>
<entry>
<author><name><![CDATA[Derrick]]></name></author>
<updated>2009-05-26T15:19:32+00:00</updated>
<id>http://www.joinuo.com/forums/viewtopic.php?t=240&amp;p=561#p561</id>
<link href="http://www.joinuo.com/forums/viewtopic.php?t=240&amp;p=561#p561"/>
<title type="html"><![CDATA[RunUO 1.0 &amp; 2.0 • Visual Studio 8.0 Item Templates for RunUO 2.0]]></title>

<category term="RunUO 1.0 &amp; 2.0" scheme="http://www.joinuo.com/forums/viewforum.php?f=27" label="RunUO 1.0 &amp; 2.0"/>
<content type="html" xml:base="http://www.joinuo.com/forums/viewtopic.php?t=240&amp;p=561#p561"><![CDATA[
I made up a few item templates this morning for generating Item, Class and Mobile Stubs.<br /><br />To install, simply copy the .zip files to:<br />C:\Users\&lt;USER&gt;\Documents\Visual Studio 2008\Templates\ItemTemplates<br />You don't need unzip these files.<br /><br />Each is shown with the default output for each using the Default Class Names:<br /><br />RunUO Class:RunUO Class.zip<br /><dl class="codebox"><dt>Code: </dt><dd><code>// Created on 5/26/2009 11:12:53 AM<br />// Template by -=Derrick=-<br />// http://www.joinuo.com<br /><br />using System;<br />using Server;<br /><br />namespace Server.Misc<br />{<br />    public class RunUO_Class1<br />    {<br />        public static void Configure()<br />        {<br />        }<br /><br />        public static void Initialize()<br />        {<br />        }<br /><br />        public RunUO_Class1()<br />        {<br /><br />        }<br /><br />    }<br />}</code></dd></dl><br /><br />RunUO Item:RunUO Item.zip<br /><dl class="codebox"><dt>Code: </dt><dd><code>// Created on 5/26/2009 11:14:11 AM<br />// Template by -=Derrick=-<br />// http://www.joinuo.com<br /><br />using System;<br />using Server;<br /><br />namespace Server.Items<br />{<br />    class RunUO_Item1<br />    {<br />        &#91;Constructable&#93;<br />        public RunUO_Item1()<br />            : this(1)<br />        {<br />        }<br /><br />        &#91;Constructable&#93;<br />        public RunUO_Item1(int amount)<br />            : base(3178)<br />        {<br />            Stackable = true;<br />            Weight = 5.0;<br />            Amount = amount;<br />        }<br /><br />        public RunUO_Item1(Serial serial)<br />            : base(serial)<br />        {<br />        }<br /><br />        public override void Serialize(GenericWriter writer)<br />        {<br />            base.Serialize(writer);<br /><br />            writer.Write((int)0); // version<br />        }<br /><br />        public override void Deserialize(GenericReader reader)<br />        {<br />            base.Deserialize(reader);<br /><br />            int version = reader.ReadInt();<br />        }<br /><br />    }<br />}<br /></code></dd></dl><br />RunUO Mobile:RunUO Mobile.zip<br /><dl class="codebox"><dt>Code: </dt><dd><code>// Created on 5/26/2009 11:14:38 AM<br />// Template by -=Derrick=-<br />// http://www.joinuo.com<br /><br />using System;<br />using Server;<br />using Server.Mobiles;<br /><br />namespace Server.Mobiles<br />{<br />    &#91;CorpseName(&quot;a RunUO Mobile1 corpse&quot;)&#93;<br />    public class RunUO_Mobile1 : BaseCreature<br />    {<br />        &#91;Constructable&#93;<br />        public RunUO_Mobile1()<br />            : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)<br />        {<br />            Name = &quot;a RunUO Mobile1&quot;;<br />            Body = 0xC9; // cat<br />            Hue = Utility.RandomAnimalHue();<br />            BaseSoundID = 0x69;<br /><br />            SetStr(9);<br />            SetDex(35);<br />            SetInt(5);<br /><br />            SetHits(6);<br />            SetMana(0);<br /><br />            SetDamage(1);<br /><br />            SetDamageType(ResistanceType.Physical, 100);<br /><br />            SetResistance(ResistanceType.Physical, 5, 10);<br /><br />            //SetSkill( SkillName.MagicResist, 5.0 );<br />            //SetSkill( SkillName.Tactics, 4.0 );<br />            //SetSkill( SkillName.Wrestling, 5.0 );<br /><br />            Fame = 0;<br />            Karma = 150;<br /><br />            VirtualArmor = 8;<br /><br />            //Tamable = true;<br />            //ControlSlots = 1;<br />            //MinTameSkill = -0.9;<br />        }<br /><br />        //public override int Meat{ get{ return 1; } }<br /><br />        public RunUO_Mobile1(Serial serial)<br />            : base(serial)<br />        {<br />        }<br /><br />        public override void Serialize(GenericWriter writer)<br />        {<br />            base.Serialize(writer);<br /><br />            writer.Write((int)0);<br />        }<br /><br />        public override void Deserialize(GenericReader reader)<br />        {<br />            base.Deserialize(reader);<br /><br />            int version = reader.ReadInt();<br />        }<br />    }<br />}<br /></code></dd></dl><p>Statistics: Posted by <a href="http://www.joinuo.com/forums/memberlist.php?mode=viewprofile&amp;u=2">Derrick</a> — Tue May 26, 2009 3:19 pm</p><hr />
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</entry>
<entry>
<author><name><![CDATA[Faster Ping]]></name></author>
<updated>2009-05-14T22:34:27+00:00</updated>
<id>http://www.joinuo.com/forums/viewtopic.php?t=218&amp;p=498#p498</id>
<link href="http://www.joinuo.com/forums/viewtopic.php?t=218&amp;p=498#p498"/>
<title type="html"><![CDATA[RunUO 1.0 &amp; 2.0 • Re: Nice runelibrary]]></title>

<category term="RunUO 1.0 &amp; 2.0" scheme="http://www.joinuo.com/forums/viewforum.php?f=27" label="RunUO 1.0 &amp; 2.0"/>
<content type="html" xml:base="http://www.joinuo.com/forums/viewtopic.php?t=218&amp;p=498#p498"><![CDATA[
It's a pre made rune books for players to use .. It's just the books. You will have to make the book shelf<p>Statistics: Posted by <a href="http://www.joinuo.com/forums/memberlist.php?mode=viewprofile&amp;u=109">Faster Ping</a> — Thu May 14, 2009 10:34 pm</p><hr />
]]></content>
</entry>
<entry>
<author><name><![CDATA[Faster Ping]]></name></author>
<updated>2009-05-14T22:28:16+00:00</updated>
<id>http://www.joinuo.com/forums/viewtopic.php?t=208&amp;p=497#p497</id>
<link href="http://www.joinuo.com/forums/viewtopic.php?t=208&amp;p=497#p497"/>
<title type="html"><![CDATA[RunUO 1.0 &amp; 2.0 • Re: Fire Feet]]></title>

<category term="RunUO 1.0 &amp; 2.0" scheme="http://www.joinuo.com/forums/viewforum.php?f=27" label="RunUO 1.0 &amp; 2.0"/>
<content type="html" xml:base="http://www.joinuo.com/forums/viewtopic.php?t=208&amp;p=497#p497"><![CDATA[
When you run around it looks like your feet are on fire. Or try this <!-- m --><a class="postlink" href="http://www.runuo.com/forums/custom-script-releases/70740-runuo-1-0-final-sorious-firefeet.html">http://www.runuo.com/forums/custom-scri ... efeet.html</a><!-- m -->  It works like this link . But it works now on 2.0 The one on that forums is not 2.0 . But mine is ....<p>Statistics: Posted by <a href="http://www.joinuo.com/forums/memberlist.php?mode=viewprofile&amp;u=109">Faster Ping</a> — Thu May 14, 2009 10:28 pm</p><hr />
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</entry>
<entry>
<author><name><![CDATA[Alyssa Dark]]></name></author>
<updated>2009-05-14T19:22:40+00:00</updated>
<id>http://www.joinuo.com/forums/viewtopic.php?t=208&amp;p=496#p496</id>
<link href="http://www.joinuo.com/forums/viewtopic.php?t=208&amp;p=496#p496"/>
<title type="html"><![CDATA[RunUO 1.0 &amp; 2.0 • Re: Fire Feet]]></title>

<category term="RunUO 1.0 &amp; 2.0" scheme="http://www.joinuo.com/forums/viewforum.php?f=27" label="RunUO 1.0 &amp; 2.0"/>
<content type="html" xml:base="http://www.joinuo.com/forums/viewtopic.php?t=208&amp;p=496#p496"><![CDATA[
Mind putting a little more information on this one too please?  I'm little leary on just downloading something without in info about it, lol.<br /><br />Thanks<p>Statistics: Posted by <a href="http://www.joinuo.com/forums/memberlist.php?mode=viewprofile&amp;u=97">Alyssa Dark</a> — Thu May 14, 2009 7:22 pm</p><hr />
]]></content>
</entry>
<entry>
<author><name><![CDATA[Alyssa Dark]]></name></author>
<updated>2009-05-14T19:18:52+00:00</updated>
<id>http://www.joinuo.com/forums/viewtopic.php?t=218&amp;p=495#p495</id>
<link href="http://www.joinuo.com/forums/viewtopic.php?t=218&amp;p=495#p495"/>
<title type="html"><![CDATA[RunUO 1.0 &amp; 2.0 • Re: Nice runelibrary]]></title>

<category term="RunUO 1.0 &amp; 2.0" scheme="http://www.joinuo.com/forums/viewforum.php?f=27" label="RunUO 1.0 &amp; 2.0"/>
<content type="html" xml:base="http://www.joinuo.com/forums/viewtopic.php?t=218&amp;p=495#p495"><![CDATA[
Any more info on this one such as what it's supposed to do and if it is a drop-in-customs install?<br /><br />Thanks<p>Statistics: Posted by <a href="http://www.joinuo.com/forums/memberlist.php?mode=viewprofile&amp;u=97">Alyssa Dark</a> — Thu May 14, 2009 7:18 pm</p><hr />
]]></content>
</entry>
<entry>
<author><name><![CDATA[Faster Ping]]></name></author>
<updated>2009-05-13T11:38:49+00:00</updated>
<id>http://www.joinuo.com/forums/viewtopic.php?t=218&amp;p=493#p493</id>
<link href="http://www.joinuo.com/forums/viewtopic.php?t=218&amp;p=493#p493"/>
<title type="html"><![CDATA[RunUO 1.0 &amp; 2.0 • Nice runelibrary]]></title>

<category term="RunUO 1.0 &amp; 2.0" scheme="http://www.joinuo.com/forums/viewforum.php?f=27" label="RunUO 1.0 &amp; 2.0"/>
<content type="html" xml:base="http://www.joinuo.com/forums/viewtopic.php?t=218&amp;p=493#p493"><![CDATA[
Its for 2.0<p>Statistics: Posted by <a href="http://www.joinuo.com/forums/memberlist.php?mode=viewprofile&amp;u=109">Faster Ping</a> — Wed May 13, 2009 11:38 am</p><hr />
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