#### Back to Server.Items

## RewardCloak : BaseCloak, IEntity, IPoint3D, IPoint2D, IComparable, IComparable`1, IHued, IComparable`1, ISerializable, IDyable, IScissorable, IFactionItem, ICraftable, IWearableDurability, IDurability, IRewardItem

(ctor) RewardCloak()
(ctor) RewardCloak( Serial serial )
(ctor) RewardCloak( int hue )
(ctor) RewardCloak( int hue, int labelNumber )
int BasePhysicalResistance( get; )
bool IsRewardItem( get; set; )
int LabelNumber( get; )
int Number( get; set; )
virtual bool CanEquip( Mobile m )
virtual void Deserialize( GenericReader reader )
virtual bool Dye( Mobile from, DyeTub sender )
virtual void OnAdded( object parent )
virtual void OnRemoved( object parent )
virtual void Serialize( GenericWriter writer )