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## Daemon : BaseCreature, IEntity, IPoint3D, IPoint2D, IComparable, IComparable`1, IHued, IComparable`1, ISerializable, IHonorTarget

(ctor) Daemon()
(ctor) Daemon( Serial serial )
bool CanRummageCorpses( get; )
double DispelDifficulty( get; )
double DispelFocus( get; )
Ethic EthicAllegiance( get; )
Faction FactionAllegiance( get; )
int Meat( get; )
Poison PoisonImmune( get; )
int TreasureMapLevel( get; )
virtual void Deserialize( GenericReader reader )
virtual void GenerateLoot()
virtual void Serialize( GenericWriter writer )