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## RestlessSoul : BaseCreature, IEntity, IPoint3D, IPoint2D, IComparable, IComparable`1, IHued, IComparable`1, ISerializable, IHonorTarget

(ctor) RestlessSoul()
(ctor) RestlessSoul( Serial serial )
bool AlwaysAttackable( get; )
bool BleedImmune( get; )
virtual void Deserialize( GenericReader reader )
virtual void DisplayPaperdollTo( Mobile to )
virtual void GenerateLoot()
virtual int GetAngerSound()
virtual void GetContextMenuEntries( Mobile from, List`1 list )
virtual int GetDeathSound()
virtual int GetIdleSound()
virtual bool IsEnemy( Mobile m )
virtual void Serialize( GenericWriter writer )