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## Sector

(ctor) Sector( int x, int y, Map owner )
bool Active( get; )
List`1 Clients( get; )
List`1 Items( get; )
List`1 Mobiles( get; )
List`1 Multis( get; )
Map Owner( get; )
List`1 Players( get; )
List`1 RegionRects( get; )
int X( get; )
int Y( get; )
void Activate()
void Deactivate()
void OnClientChange( NetState oldState, NetState newState )
void OnEnter( Item item )
void OnEnter( Mobile m )
void OnEnter( Region r, Rectangle3D rect )
void OnLeave( Item item )
void OnLeave( Region r )
void OnLeave( Mobile m )
void OnMultiEnter( BaseMulti m )
void OnMultiLeave( BaseMulti m )