#### Back to Server.Guilds

## GuildRosterGump : BaseGuildListGump`1

#### Nested Types: LastOnComparer, NameComparer, RankComparer, TitleComparer

(ctor) GuildRosterGump( PlayerMobile pm, Guild g )
(ctor) GuildRosterGump( PlayerMobile pm, Guild g, IComparer`1 currentComparer, bool ascending, string filter, int startNumber )
virtual void DrawEndingEntry( int itemNumber )
virtual Gump GetObjectInfoGump( PlayerMobile pm, Guild g, PlayerMobile o )
virtual Gump GetResentGump( PlayerMobile pm, Guild g, IComparer`1 comparer, bool ascending, string filter, int startNumber )
virtual TextDefinition[] GetValuesFor( PlayerMobile pm, int aryLength )
void InvitePlayer_Callback( Mobile from, object targeted, object state )
virtual bool IsFiltered( PlayerMobile pm, string filter )
virtual void OnResponse( NetState sender, RelayInfo info )
virtual void PopulateGump()