#### Back to Server.Factions

## FactionDefinition

(ctor) FactionDefinition( int sort, int huePrimary, int hueSecondary, int hueJoin, int hueBroadcast, int warHorseBody, int warHorseItem, string friendlyName, string keyword, TextDefinition name, TextDefinition propName, TextDefinition header, TextDefinition about, TextDefinition cityControl, TextDefinition sigilControl, TextDefinition signupName, TextDefinition factionStoneName, TextDefinition ownerLabel, TextDefinition guardIgnore, TextDefinition guardWarn, TextDefinition guardAttack, StrongholdDefinition stronghold, RankDefinition[] ranks, GuardDefinition[] guards )
TextDefinition About( get; )
TextDefinition CityControl( get; )
TextDefinition FactionStoneName( get; )
string FriendlyName( get; )
TextDefinition GuardAttack( get; )
TextDefinition GuardIgnore( get; )
GuardDefinition[] Guards( get; )
TextDefinition GuardWarn( get; )
TextDefinition Header( get; )
int HueBroadcast( get; )
int HueJoin( get; )
int HuePrimary( get; )
int HueSecondary( get; )
string Keyword( get; )
TextDefinition Name( get; )
TextDefinition OwnerLabel( get; )
TextDefinition PropName( get; )
RankDefinition[] Ranks( get; )
TextDefinition SigilControl( get; )
TextDefinition SignupName( get; )
int Sort( get; )
StrongholdDefinition Stronghold( get; )
int WarHorseBody( get; )
int WarHorseItem( get; )