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## BaseChampion : BaseCreature, IEntity, IPoint3D, IPoint2D, IComparable, IComparable`1, IHued, IComparable`1, ISerializable, IHonorTarget

#### Derived Types: Barracoon, LordOaks, Mephitis, Neira, Rikktor, Semidar, Serado

#### Nested Types: GoodiesTimer

(ctor) BaseChampion( Serial serial )
(ctor) BaseChampion( AIType aiType )
(ctor) BaseChampion( AIType aiType, FightMode mode )
ChampionSkullType SkullType( get; )
PowerScroll CreateRandomPowerScroll()
virtual void Deserialize( GenericReader reader )
void GivePowerScrolls()
virtual bool OnBeforeDeath()
virtual void OnDeath( Container c )
virtual void Serialize( GenericWriter writer )