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## AosSkillBonuses : BaseAttributes

(ctor) AosSkillBonuses( Item owner )
(ctor) AosSkillBonuses( Item owner, GenericReader reader )
SkillName Skill_1_Name( get; set; )
double Skill_1_Value( get; set; )
SkillName Skill_2_Name( get; set; )
double Skill_2_Value( get; set; )
SkillName Skill_3_Name( get; set; )
double Skill_3_Value( get; set; )
SkillName Skill_4_Name( get; set; )
double Skill_4_Value( get; set; )
SkillName Skill_5_Name( get; set; )
double Skill_5_Value( get; set; )
void AddTo( Mobile m )
double GetBonus( int index )
void GetProperties( ObjectPropertyList list )
SkillName GetSkill( int index )
bool GetValues( int index, out SkillName skill, out double bonus )
void Remove()
void SetBonus( int index, double bonus )
void SetSkill( int index, SkillName skill )
void SetValues( int index, SkillName skill, double bonus )
virtual string ToString()