#### Back to Server.Mobiles

## Blacksmith : BaseVendor, IEntity, IPoint3D, IPoint2D, IComparable, IComparable`1, IHued, IComparable`1, ISerializable, IHonorTarget, IVendor

(ctor) Blacksmith()
(ctor) Blacksmith( Serial serial )
NpcGuild NpcGuild( get; )
ArrayList SBInfos( get; )
VendorShoeType ShoeType( get; )
virtual Item CreateBulkOrder( Mobile from, bool fromContextMenu )
virtual void Deserialize( GenericReader reader )
virtual TimeSpan GetNextBulkOrder( Mobile from )
virtual void InitOutfit()
virtual void InitSBInfo()
virtual bool IsValidBulkOrder( Item item )
virtual void OnSuccessfulBulkOrderRecieve( Mobile from )
virtual void Serialize( GenericWriter writer )
virtual bool SupportsBulkOrders( Mobile from )