#### Back to Server.Mobiles

## FleshRenderer : BaseCreature, IEntity, IPoint3D, IPoint2D, IComparable, IComparable`1, IHued, IComparable`1, ISerializable, IHonorTarget

(ctor) FleshRenderer()
(ctor) FleshRenderer( Serial serial )
bool AutoDispel( get; )
bool IgnoreYoungProtection( get; )
Poison PoisonImmune( get; )
int TreasureMapLevel( get; )
bool Uncalmable( get; )
bool Unprovokable( get; )
virtual void Deserialize( GenericReader reader )
virtual void GenerateLoot()
virtual int GetAngerSound()
virtual int GetAttackSound()
virtual int GetDeathSound()
virtual int GetHurtSound()
virtual int GetIdleSound()
virtual WeaponAbility GetWeaponAbility()
virtual void OnDeath( Container c )
virtual void Serialize( GenericWriter writer )