#### Back to Server

## TileMatrix

(static) int _lread( IntPtr hFile, void *lpBuffer, int wBytes )
(ctor) TileMatrix( Map owner, int fileIndex, int mapID, int width, int height )
int BlockHeight( get; )
int BlockWidth( get; )
FileStream DataStream( get; set; )
Tile[][][] EmptyStaticBlock( get; )
bool Exists( get; )
int Height( get; )
BinaryReader IndexReader( get; set; )
FileStream IndexStream( get; set; )
FileStream MapStream( get; set; )
Map Owner( get; )
TileMatrixPatch Patch( get; )
int Width( get; )
void Dispose()
void Force()
Tile[] GetLandBlock( int x, int y )
Tile GetLandTile( int x, int y )
Tile[][][] GetStaticBlock( int x, int y )
Tile[] GetStaticTiles( int x, int y )
Tile[] GetStaticTiles( int x, int y, bool multis )
Tile[] ReadLandBlock( int x, int y )
Tile[][][] ReadStaticBlock( int x, int y )
void SetLandBlock( int x, int y, Tile[] value )
void SetStaticBlock( int x, int y, Tile[][][] value )