#### Back to Server.Factions

## FactionGasTrap : BaseFactionTrap, IEntity, IPoint3D, IPoint2D, IComparable, IComparable`1, IHued, IComparable`1, ISerializable

(ctor) FactionGasTrap()
(ctor) FactionGasTrap( Faction f )
(ctor) FactionGasTrap( Serial serial )
(ctor) FactionGasTrap( Faction f, Mobile m )
AllowedPlacing AllowedPlacing( get; )
int AttackMessage( get; )
int DisarmMessage( get; )
int EffectSound( get; )
int LabelNumber( get; )
int MessageHue( get; )
virtual void Deserialize( GenericReader reader )
virtual void DoAttackEffect( Mobile m )
virtual void DoVisibleEffect()
virtual void Serialize( GenericWriter writer )