#### Back to Server.Items

## LockableContainer : TrapableContainer, IEntity, IPoint3D, IPoint2D, IComparable, IComparable`1, IHued, IComparable`1, ISerializable, ITelekinesisable, ILockable, ILockpickable, ICraftable

#### Derived Types: BaseTreasureChest, FillableContainer, FinishedWoodenChest, GildedWoodenChest, LargeCrate, MarkContainer, MediumCrate, MetalBox, MetalChest, MetalGoldenChest, OrnateWoodenChest, ParagonChest, PlainWoodenChest, SmallCrate, TreasureMapChest, WoodenBox, WoodenChest, WoodenFootLocker

(ctor) LockableContainer( Serial serial )
(ctor) LockableContainer( int itemID )
bool DisplaysContent( get; )
uint KeyValue( get; set; )
bool Locked( get; set; )
int LockLevel( get; set; )
int MaxLockLevel( get; set; )
Mobile Picker( get; set; )
int RequiredSkill( get; set; )
bool TrapOnLockpick( get; set; )
bool TrapOnOpen( get; )
virtual bool CheckContentDisplay( Mobile from )
virtual bool CheckItemUse( Mobile from, Item item )
virtual bool CheckLift( Mobile from, Item item, ref LRReason reject )
virtual bool CheckLocked( Mobile from )
virtual void Deserialize( GenericReader reader )
virtual void LockPick( Mobile from )
virtual int OnCraft( int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool, CraftItem craftItem, int resHue )
virtual void OnDoubleClickSecureTrade( Mobile from )
virtual bool OnDragDropInto( Mobile from, Item item, Point3D p )
virtual void OnSnoop( Mobile from )
virtual void OnTelekinesis( Mobile from )
virtual void Open( Mobile from )
virtual void Serialize( GenericWriter writer )
virtual bool TryDropItem( Mobile from, Item dropped, bool sendFullMessage )