#### Back to Server.Mobiles

## PlayerBarkeeper : BaseVendor, IEntity, IPoint3D, IPoint2D, IComparable, IComparable`1, IHued, IComparable`1, ISerializable, IHonorTarget, IVendor

(ctor) PlayerBarkeeper( Serial serial )
(ctor) PlayerBarkeeper( Mobile owner, BaseHouse house )
bool DisallowAllMoves( get; )
BaseHouse House( get; set; )
bool IsActiveBuyer( get; )
bool IsActiveSeller( get; )
bool NoHouseRestrictions( get; )
Mobile Owner( get; set; )
BarkeeperRumor[] Rumors( get; )
ArrayList SBInfos( get; )
VendorShoeType ShoeType( get; )
string TipMessage( get; set; )
void BeginChangeAppearance( Mobile from )
void BeginChangeRumor( Mobile from, int index )
void BeginChangeTip( Mobile from )
void BeginChangeTitle( Mobile from )
void BeginManagement( Mobile from )
void CancelChangeTitle( Mobile from )
void ChangeGender( Mobile from )
virtual bool CheckGold( Mobile from, Item dropped )
virtual void Deserialize( GenericReader reader )
void Dismiss()
void EndChangeKeyword( Mobile from, int index, string text )
void EndChangeRumor( Mobile from, int index, string text )
void EndChangeTip( Mobile from, string text )
void EndChangeTitle( Mobile from, string title, bool vendor )
virtual void GetContextMenuEntries( Mobile from, List`1 list )
virtual bool GetGender()
virtual bool HandlesOnSpeech( Mobile from )
virtual void InitBody()
virtual void InitOutfit()
virtual void InitSBInfo()
bool IsOwner( Mobile from )
virtual void OnAfterDelete()
virtual bool OnBeforeDeath()
virtual void OnSpeech( SpeechEventArgs e )
void RemoveRumor( Mobile from, int index )
void RemoveTip( Mobile from )
virtual void Serialize( GenericWriter writer )
void ShoutNews_Callback( object state )
void UpgradeFromVersion0()