#### Back to Server.Commands

## Add

#### Nested Types: AddTarget, TileState

(static) object Build( Mobile from, ConstructorInfo ctor, object[] values, string[,] props, PropertyInfo[] realProps, ref bool sendError )
(static) int Build( Mobile from, Point3D start, Point3D end, ConstructorInfo ctor, object[] values, string[,] props, PropertyInfo[] realProps, ArrayList packs )
(static) int BuildObjects( Mobile from, Type type, Point3D start, Point3D end, string[] args, string[,] props, ArrayList packs )
(static) void FixArgs( ref string[] args )
(static) void FixSetString( ref string[] args, int index )
(static) void Initialize()
(static) void Invoke( Mobile from, Point3D start, Point3D end, string[] args )
(static) void Invoke( Mobile from, Point3D start, Point3D end, string[] args, ArrayList packs )
(static) bool IsConstructable( ConstructorInfo ctor )
(static) bool IsEnum( Type type )
(static) bool IsParsable( Type type )
(static) bool IsSignedNumeric( Type type )
(static) bool IsType( Type type )
(static) bool IsUnsignedNumeric( Type type )
(static) object ParseParsable( Type type, string value )
(static) object ParseValue( Type type, string value )
(static) object[] ParseValues( ParameterInfo[] paramList, string[] args )
(static) void SendCtor( Type type, ConstructorInfo ctor, Mobile from )
(static) void SendUsage( Type type, Mobile from )
(static) void Tile_OnCommand( CommandEventArgs e )
(static) void TileBox_Callback( Mobile from, Map map, Point3D start, Point3D end, object state )
(static) void TileRXYZ_OnCommand( CommandEventArgs e )
(static) void TileXYZ_OnCommand( CommandEventArgs e )
(static) void TileZ_OnCommand( CommandEventArgs e )
(ctor) Add()