#### Back to Server.Items

## Torch : BaseEquipableLight, IEntity, IPoint3D, IPoint2D, IComparable, IComparable`1, IHued, IComparable`1, ISerializable

(ctor) Torch()
(ctor) Torch( Serial serial )
int LitItemID( get; )
int LitSound( get; )
int UnlitItemID( get; )
int UnlitSound( get; )
virtual void Deserialize( GenericReader reader )
virtual void Ignite()
virtual void OnAdded( object parent )
virtual void Serialize( GenericWriter writer )