#### Back to Server.Spells

## Spell : ISpell

#### Derived Types: AgilitySpell, AirElementalSpell, ArchCureSpell, ArchProtectionSpell, BladeSpiritsSpell, BlessSpell, ChainLightningSpell, ClumsySpell, CreateFoodSpell, CunningSpell, CureSpell, CurseSpell, DispelFieldSpell, DispelSpell, EarthElementalSpell, EarthquakeSpell, EnergyBoltSpell, EnergyFieldSpell, EnergyVortexSpell, EtherealSpell, ExplosionSpell, FeeblemindSpell, FireballSpell, FireElementalSpell, FireFieldSpell, FlameStrikeSpell, GateTravelSpell, GreaterHealSpell, HarmSpell, HealSpell, IncognitoSpell, InvisibilitySpell, LightningSpell, MagicArrowSpell, MagicLockSpell, MagicReflectSpell, MagicTrapSpell, ManaDrainSpell, ManaVampireSpell, MarkSpell, MassCurseSpell, MassDispelSpell, MeteorSwarmSpell, MindBlastSpell, NecromancerSpell, NightSightSpell, NinjaSpell, PaladinSpell, ParalyzeFieldSpell, ParalyzeSpell, PoisonFieldSpell, PoisonSpell, PolymorphSpell, ProtectionSpell, ReactiveArmorSpell, RecallSpell, RemoveTrapSpell, ResurrectionSpell, RevealSpell, SamuraiSpell, SpiritSpeakSpell, StrengthSpell, SummonCreatureSpell, SummonDaemonSpell, TelekinesisSpell, TeleportSpell, UnlockSpell, WallOfStoneSpell, WaterElementalSpell, WeakenSpell

#### Nested Types: AnimTimer, CastTimer

(ctor) Spell( Mobile caster, Item scroll, SpellInfo info )
bool BlockedByAnimalForm( get; )
bool BlockedByHorrificBeast( get; )
bool BlocksMovement( get; )
int CastDelayBase( get; )
int CastDelayCircleScalar( get; )
int CastDelayFastScalar( get; )
int CastDelayMinimum( get; )
int CastDelayPerSecond( get; )
Mobile Caster( get; )
int CastRecoveryBase( get; )
int CastRecoveryCircleScalar( get; )
int CastRecoveryFastScalar( get; )
int CastRecoveryMinimum( get; )
int CastRecoveryPerSecond( get; )
SkillName CastSkill( get; )
bool CheckNextSpellTime( get; )
SpellCircle Circle( get; )
bool ClearHandsOnCast( get; )
SkillName DamageSkill( get; )
bool DelayedDamage( get; )
bool DelayedDamageStacking( get; )
SpellInfo Info( get; )
bool IsCasting( get; )
string Mantra( get; )
string Name( get; )
Type[] Reagents( get; )
bool RevealOnCast( get; )
Item Scroll( get; )
bool ShowHandMovement( get; )
DateTime StartCastTime( get; )
SpellState State( get; set; )
bool Cast()
bool CheckBSequence( Mobile target )
bool CheckBSequence( Mobile target, bool allowDead )
virtual bool CheckCast()
virtual bool CheckDisturb( DisturbType type, bool firstCircle, bool resistable )
virtual bool CheckFizzle()
bool CheckHSequence( Mobile target )
virtual bool CheckResisted( Mobile target )
virtual bool CheckSequence()
virtual int ComputeKarmaAward()
virtual bool ConsumeReagents()
void Disturb( DisturbType type )
void Disturb( DisturbType type, bool firstCircle, bool resistable )
virtual void DoFizzle()
virtual void DoHurtFizzle()
virtual void FinishSequence()
virtual TimeSpan GetCastDelay()
virtual TimeSpan GetCastRecovery()
virtual void GetCastSkills( out double min, out double max )
virtual int GetDamageFixed( Mobile m )
virtual double GetDamageScalar( Mobile target )
virtual double GetDamageSkill( Mobile m )
virtual TimeSpan GetDisturbRecovery()
virtual int GetInscribeFixed( Mobile m )
virtual double GetInscribeSkill( Mobile m )
virtual int GetMana()
virtual int GetNewAosDamage( int bonus, int dice, int sides, bool playerVsPlayer )
virtual int GetNewAosDamage( int bonus, int dice, int sides, Mobile singleTarget )
virtual int GetNewAosDamage( int bonus, int dice, int sides, bool playerVsPlayer, double scalar )
virtual int GetResistFixed( Mobile m )
virtual double GetResistPercent( Mobile target )
virtual double GetResistPercentForCircle( Mobile target, SpellCircle circle )
virtual double GetResistSkill( Mobile m )
virtual double GetSlayerDamageScalar( Mobile defender )
virtual void OnBeginCast()
virtual void OnCast()
virtual bool OnCasterEquiping( Item item )
virtual void OnCasterHurt()
virtual void OnCasterKilled()
virtual bool OnCasterMoving( Direction d )
virtual bool OnCasterUsingObject( object o )
virtual bool OnCastInTown( Region r )
virtual void OnConnectionChanged()
virtual void OnDisturb( DisturbType type, bool message )
void RemoveDelayedDamageContext( Mobile m )
virtual void SayMantra()
virtual int ScaleMana( int mana )
void StartDelayedDamageContext( Mobile m, Timer t )