#### Back to Server.Factions

## Reflector

(static) FactionCollection Factions( get; )
(static) TownCollection Towns( get; )
(static) void Configure()
(static) object Construct( Type type )
(static) Type Deserialize( GenericReader reader )
(static) void EventSink_WorldSave( WorldSaveEventArgs e )
(static) void ProcessTypes()
(static) void Serialize( GenericWriter writer, Type type )
(ctor) Reflector()