#### Back to Server.Regions

## DungeonRegion : BaseRegion, IComparable

(ctor) DungeonRegion( XmlElement xml, Map map, Region parent )
Point3D EntranceLocation( get; set; )
Map EntranceMap( get; set; )
virtual bool AllowHousing( Mobile from, Point3D p )
virtual void AlterLightLevel( Mobile m, ref int global, ref int personal )
virtual bool CanUseStuckMenu( Mobile m )
virtual void OnEnter( Mobile m )