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## ILockpickable : IPoint2D

#### Derived Types: BaseTreasureChest, DaemonBloodChest, EminosKatanaChest, FillableBarrel, FillableContainer, FillableLargeCrate, FillableMetalBox, FillableMetalChest, FillableMetalGoldenChest, FillableSmallCrate, FillableWoodenBox, FillableWoodenChest, FinishedWoodenChest, GildedWoodenChest, HaochisTreasureChest, KronusScrollBox, LargeCrate, LibraryBookcase, LockableContainer, MarkContainer, MediumCrate, MetalBox, MetalChest, MetalGoldenChest, MetalGoldenPuzzleChest, MetalGoldenTreasureChest, MetalTreasureChest, OrnateWoodenChest, ParagonChest, PlainWoodenChest, PuzzleChest, SmallCrate, StrongBoxPuzzle, TreasureMapChest, WoodenBox, WoodenChest, WoodenFootLocker, WoodenTreasureChest

bool Locked( get; set; )
int LockLevel( get; set; )
int MaxLockLevel( get; set; )
Mobile Picker( get; set; )
int RequiredSkill( get; set; )
virtual void LockPick( Mobile from )