#### Back to Server.Regions

## SpawnEntry : ISpawner

(static) Hashtable Table( get; )
(static) void DelAllRegionSpawns_OnCommand( CommandEventArgs args )
(static) void DelRegionSpawns_OnCommand( CommandEventArgs args )
(static) BaseRegion GetCommandData( CommandEventArgs args )
(static) void Initialize()
(static) void Remove( GenericReader reader, int version )
(static) void RespawnAllRegions_OnCommand( CommandEventArgs args )
(static) void RespawnRegion_OnCommand( CommandEventArgs args )
(static) void StartAllRegionSpawns_OnCommand( CommandEventArgs args )
(static) void StartRegionSpawns_OnCommand( CommandEventArgs args )
(static) void StopAllRegionSpawns_OnCommand( CommandEventArgs args )
(static) void StopRegionSpawns_OnCommand( CommandEventArgs args )
(ctor) SpawnEntry( int id, BaseRegion region, Point3D home, int range, Direction direction, SpawnDefinition definition, int max, TimeSpan minSpawnTime, TimeSpan maxSpawnTime )
bool Complete( get; )
SpawnDefinition Definition( get; )
Direction Direction( get; )
Point3D Home( get; )
int ID( get; )
int Max( get; )
TimeSpan MaxSpawnTime( get; )
TimeSpan MinSpawnTime( get; )
int Range( get; )
BaseRegion Region( get; )
bool RemoveIfUntamed( get; )
bool ReturnOnDeactivate( get; )
bool Running( get; )
ArrayList SpawnedObjects( get; )
bool Spawning( get; )
bool UnlinkOnTaming( get; )
void Add( object spawn )
void CheckTimer()
void Delete()
void DeleteSpawnedObjects()
void Deserialize( GenericReader reader, int version )
void InternalDeleteSpawnedObjects()
Point3D RandomSpawnLocation( int spawnHeight, bool land, bool water )
TimeSpan RandomTime()
void Respawn()
void Serialize( GenericWriter writer )
virtual void Server.ISpawner.Remove( object spawn )
void Spawn()
void Start()
void Stop()
void TimerCallback()