#### Back to Server.Items

## BaseContainer : Container, IEntity, IPoint3D, IPoint2D, IComparable, IComparable`1, IHued, IComparable`1, ISerializable

#### Derived Types: Armoire, Backpack, Bag, Barrel, BaseBagBall, BaseDecorationContainerArtifact, Basket, CherryArmoire, Drawer, ElegantArmoire, EmptyBookcase, FancyArmoire, FancyDrawer, FullBookcase, GiftBox, Keg, MapleArmoire, PackingBox, PicnicBasket, RedArmoire, ShortCabinet, StrongBox, TallCabinet, TrapableContainer

(ctor) BaseContainer( int itemID )
(ctor) BaseContainer( Serial serial )
int DefaultMaxWeight( get; )
virtual bool CheckHold( Mobile m, Item item, bool message, bool checkItems, int plusItems, int plusWeight )
virtual void Deserialize( GenericReader reader )
virtual void GetContextMenuEntries( Mobile from, List`1 list )
virtual bool IsAccessibleTo( Mobile m )
virtual void OnDoubleClick( Mobile from )
virtual bool OnDragDropInto( Mobile from, Item item, Point3D p )
virtual void Open( Mobile from )
virtual void Serialize( GenericWriter writer )
virtual bool TryDropItem( Mobile from, Item dropped, bool sendFullMessage )