#### Back to Server

## Utility

(static) Encoding UTF8( get; )
(static) Encoding UTF8WithEncoding( get; )
(static) TOutput b__0( TInput value )
(static) void AssignRandomFacialHair( Mobile m )
(static) void AssignRandomFacialHair( Mobile m, int hue )
(static) void AssignRandomFacialHair( Mobile m, bool randomHue )
(static) void AssignRandomHair( Mobile m )
(static) void AssignRandomHair( Mobile m, int hue )
(static) void AssignRandomHair( Mobile m, bool randomHue )
(static) ArrayList BuildArrayList( IEnumerable enumerable )
(static) bool CanMobileFit( int z, Tile[] tiles )
(static) List`1 CastConvertList( List`1 list )
(static) int ClipDyedHue( int hue )
(static) int ClipHairHue( int hue )
(static) int ClipSkinHue( int hue )
(static) int Dice( int numDice, int numSides, int bonus )
(static) string FixHtml( string str )
(static) void FixPoints( ref Point3D top, ref Point3D bottom )
(static) void FormatBuffer( TextWriter output, Stream input, int length )
(static) int GetAddressValue( IPAddress address )
(static) object GetArrayCap( Array array, int index )
(static) object GetArrayCap( Array array, int index, object emptyValue )
(static) string GetAttribute( XmlElement node, string attributeName )
(static) string GetAttribute( XmlElement node, string attributeName, string defaultValue )
(static) DateTime GetDateTime( string dateTimeString, DateTime defaultValue )
(static) Direction GetDirection( IPoint2D from, IPoint2D to )
(static) int GetInt32( string intString, int defaultValue )
(static) long GetLongAddressValue( IPAddress address )
(static) string GetText( XmlElement node, string defaultValue )
(static) TimeSpan GetTimeSpan( string timeSpanString, TimeSpan defaultValue )
(static) bool InRange( Point3D p1, Point3D p2, int range )
(static) int InsensitiveCompare( string first, string second )
(static) bool InsensitiveStartsWith( string first, string second )
(static) void Intern( ref string str )
(static) string Intern( string str )
(static) bool InUpdateRange( Point2D p1, Point2D p2 )
(static) bool InUpdateRange( Point3D p1, Point3D p2 )
(static) bool InUpdateRange( IPoint2D p1, IPoint2D p2 )
(static) bool IPMatch( string val, IPAddress ip )
(static) bool IPMatch( string val, IPAddress ip, ref bool valid )
(static) bool IPMatchCIDR( string cidr, IPAddress ip )
(static) bool IPMatchCIDR( IPAddress cidrPrefix, IPAddress ip, int cidrLength )
(static) bool IPMatchClassC( IPAddress ip1, IPAddress ip2 )
(static) bool IsInContact( Tile check, Tile[] tiles )
(static) bool IsValidIP( string text )
(static) bool NumberBetween( double num, int bound1, int bound2, double allowance )
(static) void PopColor()
(static) void PushColor( ConsoleColor color )
(static) int Random( int count )
(static) int Random( int from, int count )
(static) int RandomAnimalHue()
(static) int RandomBirdHue()
(static) int RandomBlueHue()
(static) bool RandomBool()
(static) SkillName RandomCombatSkill()
(static) SkillName RandomCraftSkill()
(static) double RandomDouble()
(static) int RandomDyedHue()
(static) int RandomGreenHue()
(static) int RandomHairHue()
(static) int RandomList( int[] list )
(static) int RandomMetalHue()
(static) int RandomMinMax( int min, int max )
(static) int RandomNeutralHue()
(static) int RandomNondyedHue()
(static) int RandomOrangeHue()
(static) int RandomPinkHue()
(static) int RandomRedHue()
(static) SkillName RandomSkill()
(static) int RandomSkinHue()
(static) int RandomSlimeHue()
(static) int RandomSnakeHue()
(static) int RandomYellowHue()
(static) bool RangeCheck( IPoint2D p1, IPoint2D p2, int range )
(static) List`1 SafeConvertList( List`1 list )
(static) void Seperate( StringBuilder sb, string value, string seperator )
(static) bool ToBoolean( string value )
(static) double ToDouble( string value )
(static) int ToInt32( string value )
(static) TimeSpan ToTimeSpan( string value )