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## Loot

(static) Type[] AosClothingTypes( get; )
(static) Type[] AosHatTypes( get; )
(static) Type[] AosRangedWeaponTypes( get; )
(static) Type[] AosShieldTypes( get; )
(static) Type[] AosWeaponTypes( get; )
(static) Type[] ArmorTypes( get; )
(static) Type[] ClothingTypes( get; )
(static) Type[] GemTypes( get; )
(static) Type[] GrimmochJournalTypes( get; )
(static) Type[] HatTypes( get; )
(static) Type[] InstrumentTypes( get; )
(static) Type[] JewelryTypes( get; )
(static) Type[] LibraryBookTypes( get; )
(static) Type[] LysanderNotebookTypes( get; )
(static) Type[] NecromancyScrollTypes( get; )
(static) Type[] NecroRegTypes( get; )
(static) Type[] PaladinScrollTypes( get; )
(static) Type[] PotionTypes( get; )
(static) Type[] RangedWeaponTypes( get; )
(static) Type[] RegTypes( get; )
(static) Type[] RegularScrollTypes( get; )
(static) Type[] SEArmorTypes( get; )
(static) Type[] SEClothingTypes( get; )
(static) Type[] SEHatTypes( get; )
(static) Type[] SEInstrumentTypes( get; )
(static) Type[] SENecromancyScrollTypes( get; )
(static) Type[] SERangedWeaponTypes( get; )
(static) Type[] SEWeaponTypes( get; )
(static) Type[] ShieldTypes( get; )
(static) Type[] StatueTypes( get; )
(static) Type[] TavarasJournalTypes( get; )
(static) Type[] WandTypes( get; )
(static) Type[] WeaponTypes( get; )
(static) Item Construct( Type type )
(static) Item Construct( Type[][] types )
(static) Item Construct( Type[] types )
(static) Item Construct( Type[] types, int index )
(static) BaseArmor RandomArmor()
(static) BaseArmor RandomArmor( bool inTokuno )
(static) Item RandomArmorOrHat()
(static) Item RandomArmorOrHat( bool inTokuno )
(static) BaseArmor RandomArmorOrShield()
(static) BaseArmor RandomArmorOrShield( bool inTokuno )
(static) Item RandomArmorOrShieldOrJewelry()
(static) Item RandomArmorOrShieldOrJewelry( bool inTokuno )
(static) Item RandomArmorOrShieldOrWeapon()
(static) Item RandomArmorOrShieldOrWeapon( bool inTokuno )
(static) Item RandomArmorOrShieldOrWeaponOrJewelry()
(static) Item RandomArmorOrShieldOrWeaponOrJewelry( bool inTokuno )
(static) BaseClothing RandomClothing()
(static) BaseClothing RandomClothing( bool inTokuno )
(static) Item RandomGem()
(static) BaseBook RandomGrimmochJournal()
(static) BaseHat RandomHat()
(static) BaseHat RandomHat( bool inTokuno )
(static) BaseInstrument RandomInstrument()
(static) BaseJewel RandomJewelry()
(static) BaseBook RandomLibraryBook()
(static) BaseBook RandomLysanderNotebook()
(static) Item RandomNecromancyReagent()
(static) Item RandomPossibleReagent()
(static) Item RandomPotion()
(static) BaseWeapon RandomRangedWeapon()
(static) BaseWeapon RandomRangedWeapon( bool inTokuno )
(static) Item RandomReagent()
(static) SpellScroll RandomScroll( int minIndex, int maxIndex, SpellbookType type )
(static) BaseShield RandomShield()
(static) Item RandomStatue()
(static) BaseBook RandomTavarasJournal()
(static) BaseWand RandomWand()
(static) BaseWeapon RandomWeapon()
(static) BaseWeapon RandomWeapon( bool inTokuno )
(static) Item RandomWeaponOrJewelry()
(static) Item RandomWeaponOrJewelry( bool inTokuno )
(ctor) Loot()