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## BaseGuildListGump`1 : BaseGuildGump

(ctor) BaseGuildListGump`1( PlayerMobile pm, Guild g, List`1 list, IComparer`1 currentComparer, bool ascending, string filter, int startNumber, InfoField`1[] fields )
bool WillFilter( get; )
virtual void DrawEndingEntry( int itemNumber )
virtual void DrawEntry( T o, int index, int itemNumber )
virtual Gump GetObjectInfoGump( PlayerMobile pm, Guild g, T o )
virtual Gump GetResentGump( PlayerMobile pm, Guild g, IComparer`1 comparer, bool ascending, string filter, int startNumber )
virtual TextDefinition[] GetValuesFor( T o, int aryLength )
virtual bool HasRelationship( T o )
virtual bool IsFiltered( T o, string filter )
virtual void OnResponse( NetState sender, RelayInfo info )
virtual void PopulateGump()
void ResendGump()