#### Back to Server.Items

## Corpse : Container, IEntity, IPoint3D, IPoint2D, IComparable, IComparable`1, IHued, IComparable`1, ISerializable, ICarvable

#### Derived Types: HagApprenticeCorpse, MilitiaFighterCorpse, SchmendrickApprenticeCorpse

#### Nested Types: InternalTimer, OpenCorpseEntry

(static) string GetCorpseName( Mobile m )
(static) void Initialize()
(static) Container Mobile_CreateCorpseHandler( Mobile owner, HairInfo hair, FacialHairInfo facialhair, List`1 initialContent, List`1 equipItems )
(ctor) Corpse( Serial serial )
(ctor) Corpse( Mobile owner, List`1 equipItems )
(ctor) Corpse( Mobile owner, HairInfo hair, FacialHairInfo facialhair, List`1 equipItems )
AccessLevel AccessLevel( get; )
List`1 Aggressors( get; )
bool Carved( get; set; )
bool Channeled( get; set; )
bool Criminal( get; set; )
bool DisplaysContent( get; )
List`1 EquipItems( get; )
FacialHairInfo FacialHair( get; )
Guild Guild( get; )
HairInfo Hair( get; )
bool IsDecoContainer( get; )
bool IsPublicContainer( get; )
Mobile Killer( get; )
int Kills( get; set; )
List`1 Looters( get; )
Mobile Owner( get; )
DateTime TimeOfDeath( get; set; )
bool VisitedByTaxidermist( get; set; )
virtual void AddNameProperty( ObjectPropertyList list )
void BeginDecay( TimeSpan delay )
bool CanLoot( Mobile from )
virtual void Carve( Mobile from, Item item )
virtual bool CheckContentDisplay( Mobile from )
virtual bool CheckItemUse( Mobile from, Item item )
virtual bool CheckLift( Mobile from, Item item, ref LRReason reject )
bool CheckLoot( Mobile from )
void ClearRestoreInfo( Item item )
virtual void Deserialize( GenericReader reader )
virtual void GetContextMenuEntries( Mobile from, List`1 list )
bool GetRestoreInfo( Item item, ref Point3D loc )
bool IsCriminalAction( Mobile from )
virtual void OnAfterDelete()
virtual void OnAosSingleClick( Mobile from )
virtual void OnDoubleClick( Mobile from )
virtual void OnItemLifted( Mobile from, Item item )
virtual void OnItemUsed( Mobile from, Item item )
virtual void OnSingleClick( Mobile from )
virtual void Open( Mobile from, bool checkSelfLoot )
virtual void SendInfoTo( NetState state )
virtual void Serialize( GenericWriter writer )
void SetRestoreInfo( Item item, Point3D loc )
void TurnToBones()