#### Back to Server

## VendorGenerator

#### Nested Types: ShopFlags, ShopInfo

(static) bool CanFit( Map map, int x, int y, int z )
(static) void CheckFloor( Map map, int x, int y )
(static) void CheckPoint( Map map, int x, int y )
(static) bool GetFloorZ( Map map, int x, int y, out int z )
(static) void Initialize()
(static) bool IsArcheryWeapon( int itemID )
(static) bool IsArmor( int itemID )
(static) bool IsClothes( int itemID )
(static) bool IsDisplayCase( int itemID )
(static) bool IsFloor( int itemID )
(static) bool IsFloor( Map map, int x, int y, bool canFit )
(static) bool IsMetalWeapon( int itemID )
(static) bool IsStaticFloor( int itemID )
(static) void Process( Map map, Rectangle2D[] regions )
(static) void ProcessDisplayCase( Map map, Tile[] tiles, int x, int y )
(static) ShopFlags ProcessDisplayedItem( int itemID )
(static) void RecurseFindFloor( Map map, int x, int y, ArrayList floor )
(static) void VendorGen_OnCommand( CommandEventArgs e )
(ctor) VendorGenerator()