#### Back to Server.Mobiles

## (PlayerMobile) - ChampionTitleInfo

#### Nested Types: TitleInfo

(static) void AwardHarrowerTitle( PlayerMobile pm )
(static) void CheckAtrophy( PlayerMobile pm )
(static) void Serialize( GenericWriter writer, ChampionTitleInfo titles )
(ctor) ChampionTitleInfo()
(ctor) ChampionTitleInfo( GenericReader reader )
int Abyss( get; set; )
int Arachnid( get; set; )
int ColdBlood( get; set; )
int ForestLord( get; set; )
int Harrower( get; set; )
int SleepingDragon( get; set; )
int UnholyTerror( get; set; )
int VerminHorde( get; set; )
void Atrophy( int index, int value )
void Award( ChampionSpawnType type, int value )
void Award( int index, int value )
DateTime GetLastDecay( int index )
int GetValue( ChampionSpawnType type )
int GetValue( int index )
void SetValue( ChampionSpawnType type, int value )
void SetValue( int index, int value )
virtual string ToString()