#### Back to Server.Mobiles

## Spawner : Item, IEntity, IPoint3D, IPoint2D, IComparable, IComparable`1, IHued, IComparable`1, ISerializable

#### Nested Types: InternalTimer, WarnTimer

(ctor) Spawner()
(ctor) Spawner( Serial serial )
(ctor) Spawner( string creatureName )
(ctor) Spawner( int amount, TimeSpan minDelay, TimeSpan maxDelay, int team, int homeRange, List`1 creaturesName )
(ctor) Spawner( int amount, int minDelay, int maxDelay, int team, int homeRange, string creatureName )
int Count( get; set; )
List`1 CreaturesName( get; set; )
string DefaultName( get; )
bool Group( get; set; )
int HomeRange( get; set; )
bool IsFull( get; )
TimeSpan MaxDelay( get; set; )
TimeSpan MinDelay( get; set; )
TimeSpan NextSpawn( get; set; )
bool Running( get; set; )
int Team( get; set; )
int WalkingRange( get; set; )
WayPoint WayPoint( get; set; )
void BringToHome()
int CountCreatures( string creatureName )
void Defrag()
virtual void Deserialize( GenericReader reader )
void DoTimer()
void DoTimer( TimeSpan delay )
virtual void GetProperties( ObjectPropertyList list )
Point3D GetSpawnPosition()
void InitSpawn( int amount, TimeSpan minDelay, TimeSpan maxDelay, int team, int homeRange, List`1 creaturesName )
virtual void OnAfterDuped( Item newItem )
virtual void OnDelete()
virtual void OnDoubleClick( Mobile from )
virtual void OnSingleClick( Mobile from )
void OnTick()
void RemoveCreatures()
void RemoveCreatures( string creatureName )
void Respawn()
virtual void Serialize( GenericWriter writer )
void Spawn()
void Spawn( int index )
void Spawn( string creatureName )
void Start()
void Stop()