using System;
using System.Collections;
using Server;
using Server.Targeting;

namespace Server.Commands.Generic
{
	public class SerialCommandImplementor : BaseCommandImplementor
	{
		public SerialCommandImplementor()
		{
			Accessors = new string[]{ "Serial" };
			SupportRequirement = CommandSupport.Single;
			AccessLevel = AccessLevel.Counselor;
			Usage = "Serial <serial> <command>";
			Description = "Invokes the command on a single object by serial.";
		}

		public override void Execute( CommandEventArgs e )
		{
			if ( e.Length >= 2 )
			{
				Serial serial = e.GetInt32( 0 );

				object obj = null;

				if ( serial.IsItem )
					obj = World.FindItem( serial );
				else if ( serial.IsMobile )
					obj = World.FindMobile( serial );

				if ( obj == null )
				{
					e.Mobile.SendMessage( "That is not a valid serial." );
				}
				else
				{
					BaseCommand command = (BaseCommand) this.Commands[e.GetString( 1 )];

					if ( command == null )
					{
						e.Mobile.SendMessage( "That is either an invalid command name or one that does not support this modifier." );
					}
					else if ( e.Mobile.AccessLevel < command.AccessLevel )
					{
						e.Mobile.SendMessage( "You do not have access to that command." );
					}
					else
					{
						string[] oldArgs = e.Arguments;
						string[] args = new string[oldArgs.Length - 2];

						for ( int i = 0; i < args.Length; ++i )
							args[i] = oldArgs[i + 2];

						RunCommand( e.Mobile, obj, command, args );
					}
				}
			}
			else
			{
				e.Mobile.SendMessage( "You must supply an object serial and a command name." );
			}
		}
	}
}