#### Back to Server.Engines.Harvest

## Lumberjacking : HarvestSystem

(static) Lumberjacking System( get; )
(static) void Initialize()
(ctor) Lumberjacking()
HarvestDefinition Definition( get; )
virtual bool CheckHarvest( Mobile from, Item tool )
virtual bool CheckHarvest( Mobile from, Item tool, HarvestDefinition def, object toHarvest )
virtual void OnBadHarvestTarget( Mobile from, Item tool, object toHarvest )