using System;
using Server;
using Server.Gumps;
using Server.Network;

namespace Server.Engines.Plants
{
	public class ReproductionGump : Gump
	{
		private PlantItem m_Plant;

		public ReproductionGump( PlantItem plant ) : base( 20, 20 )
		{
			m_Plant = plant;

			DrawBackground();

			AddButton( 70, 67, 0xD4, 0xD4, 1, GumpButtonType.Reply, 0 ); // Main menu
			AddItem( 57, 65, 0x1600 );

			AddLabel( 108, 67, 0x835, "Reproduction" );

			if ( m_Plant.PlantStatus == PlantStatus.Stage9 )
			{
				AddButton( 212, 67, 0xD4, 0xD4, 2, GumpButtonType.Reply, 0 ); // Set to decorative
				AddItem( 202, 68, 0xC61 );
				AddLabel( 216, 66, 0x21, "/" );
			}

			AddButton( 80, 116, 0xD4, 0xD4, 3, GumpButtonType.Reply, 0 ); // Pollination
			AddItem( 66, 117, 0x1AA2 );
			AddPollinationState( 106, 116 );

			AddButton( 128, 116, 0xD4, 0xD4, 4, GumpButtonType.Reply, 0 ); // Resources
			AddItem( 113, 120, 0x1021 );
			AddResourcesState( 149, 116 );

			AddButton( 177, 116, 0xD4, 0xD4, 5, GumpButtonType.Reply, 0 ); // Seeds
			AddItem( 160, 121, 0xDCF );
			AddSeedsState( 199, 116 );

			AddButton( 70, 163, 0xD2, 0xD2, 6, GumpButtonType.Reply, 0 ); // Gather pollen
			AddItem( 56, 164, 0x1AA2 );

			AddButton( 138, 163, 0xD2, 0xD2, 7, GumpButtonType.Reply, 0 ); // Gather resources
			AddItem( 123, 167, 0x1021 );

			AddButton( 212, 163, 0xD2, 0xD2, 8, GumpButtonType.Reply, 0 ); // Gather seeds
			AddItem( 195, 168, 0xDCF );
		}

		private void DrawBackground()
		{
			AddBackground( 50, 50, 200, 150, 0xE10 );

			AddImage( 60, 90, 0xE17 );
			AddImage( 120, 90, 0xE17 );

			AddImage( 60, 145, 0xE17 );
			AddImage( 120, 145, 0xE17 );

			AddItem( 45, 45, 0xCEF );
			AddItem( 45, 118, 0xCF0 );

			AddItem( 211, 45, 0xCEB );
			AddItem( 211, 118, 0xCEC );
		}

		private void AddPollinationState( int x, int y )
		{
			PlantSystem system = m_Plant.PlantSystem;

			if ( !system.PollenProducing )
				AddLabel( x, y, 0x35, "-" );
			else if ( !system.Pollinated )
				AddLabel( x, y, 0x21, "!" );
			else
				AddLabel( x, y, 0x3F, "+" );
		}

		private void AddResourcesState( int x, int y )
		{
			PlantResourceInfo resInfo = PlantResourceInfo.GetInfo( m_Plant.PlantType, m_Plant.PlantHue );

			PlantSystem system = m_Plant.PlantSystem;
			int totalResources = system.AvailableResources + system.LeftResources;

			if ( resInfo == null || totalResources == 0 )
			{
				AddLabel( x + 5, y, 0x21, "X" );
			}
			else
			{
				AddLabel( x, y, PlantHueInfo.GetInfo( m_Plant.PlantHue ).GumpHue,
					string.Format( "{0}/{1}", system.AvailableResources, totalResources ) );
			}
		}

		private void AddSeedsState( int x, int y )
		{
			PlantSystem system = m_Plant.PlantSystem;
			int totalSeeds = system.AvailableSeeds + system.LeftSeeds;

			if ( !m_Plant.IsCrossable || totalSeeds == 0 )
			{
				AddLabel( x + 5, y, 0x21, "X" );
			}
			else
			{
				AddLabel( x, y, PlantHueInfo.GetInfo( system.SeedHue ).GumpHue,
					string.Format( "{0}/{1}", system.AvailableSeeds, totalSeeds ) );
			}
		}

		public override void OnResponse( NetState sender, RelayInfo info )
		{
			Mobile from = sender.Mobile;

			if ( info.ButtonID == 0 || m_Plant.Deleted || m_Plant.PlantStatus >= PlantStatus.DecorativePlant || m_Plant.PlantStatus == PlantStatus.BowlOfDirt || !from.InRange( m_Plant.GetWorldLocation(), 3 ) )
				return;

			if ( !m_Plant.IsUsableBy( from ) )
			{
				m_Plant.LabelTo( from, 1061856 ); // You must have the item in your backpack or locked down in order to use it.
				return;
			}

			switch ( info.ButtonID )
			{
				case 1: // Main menu
				{
					from.SendGump( new MainPlantGump( m_Plant ) );

					break;
				}
				case 2: // Set to decorative
				{
					if ( m_Plant.PlantStatus == PlantStatus.Stage9 )
					{
						from.SendGump( new SetToDecorativeGump( m_Plant ) );
					}

					break;
				}
				case 3: // Pollination
				{
					from.Send( new DisplayHelpTopic( 67, true ) ); // POLLINATION STATE

					from.SendGump( new ReproductionGump( m_Plant ) );

					break;
				}
				case 4: // Resources
				{
					from.Send( new DisplayHelpTopic( 69, true ) ); // RESOURCE PRODUCTION

					from.SendGump( new ReproductionGump( m_Plant ) );

					break;
				}
				case 5: // Seeds
				{
					from.Send( new DisplayHelpTopic( 68, true ) ); // SEED PRODUCTION

					from.SendGump( new ReproductionGump( m_Plant ) );

					break;
				}
				case 6: // Gather pollen
				{
					if ( !m_Plant.IsCrossable )
					{
						m_Plant.LabelTo( from, 1053050 ); // You cannot gather pollen from a mutated plant!
					}
					else if ( !m_Plant.PlantSystem.PollenProducing )
					{
						m_Plant.LabelTo( from, 1053051 ); // You cannot gather pollen from a plant in this stage of development!
					}
					else if ( m_Plant.PlantSystem.Health < PlantHealth.Healthy )
					{
						m_Plant.LabelTo( from, 1053052 ); // You cannot gather pollen from an unhealthy plant!
					}
					else
					{
						from.Target = new PollinateTarget( m_Plant );
						from.SendLocalizedMessage( 1053054 ); // Target the plant you wish to cross-pollinate to.

						break;
					}

					from.SendGump( new ReproductionGump( m_Plant ) );

					break;
				}
				case 7: // Gather resources
				{
					PlantResourceInfo resInfo = PlantResourceInfo.GetInfo( m_Plant.PlantType, m_Plant.PlantHue );
					PlantSystem system = m_Plant.PlantSystem;

					if ( resInfo == null )
					{
						if ( m_Plant.IsCrossable )
							m_Plant.LabelTo( from, 1053056 ); // This plant has no resources to gather!
						else
							m_Plant.LabelTo( from, 1053055 ); // Mutated plants do not produce resources!
					}
					else if ( system.AvailableResources == 0 )
					{
						m_Plant.LabelTo( from, 1053056 ); // This plant has no resources to gather!
					}
					else
					{
						Item resource = resInfo.CreateResource();

						if ( from.PlaceInBackpack( resource ) )
						{
							system.AvailableResources--;
							m_Plant.LabelTo( from, 1053059 ); // You gather resources from the plant.
						}
						else
						{
							resource.Delete();
							m_Plant.LabelTo( from, 1053058 ); // You attempt to gather as many resources as you can hold, but your backpack is full.
						}
					}

					from.SendGump( new ReproductionGump( m_Plant ) );

					break;
				}
				case 8: // Gather seeds
				{
					PlantSystem system = m_Plant.PlantSystem;

					if ( !m_Plant.IsCrossable )
					{
						m_Plant.LabelTo( from, 1053060 ); // Mutated plants do not produce seeds!
					}
					else if ( system.AvailableSeeds == 0 )
					{
						m_Plant.LabelTo( from, 1053061 ); // This plant has no seeds to gather!
					}
					else
					{
						Seed seed = new Seed( system.SeedType, system.SeedHue, true );

						if ( from.PlaceInBackpack( seed ) )
						{
							system.AvailableSeeds--;
							m_Plant.LabelTo( from, 1053063 ); // You gather seeds from the plant.
						}
						else
						{
							seed.Delete();
							m_Plant.LabelTo( from, 1053062 ); // You attempt to gather as many seeds as you can hold, but your backpack is full.
						}
					}

					from.SendGump( new ReproductionGump( m_Plant ) );

					break;
				}
			}
		}
	}
}