#### Back to Server.Items

## BearMask : BaseHat, IEntity, IPoint3D, IPoint2D, IComparable, IComparable`1, IHued, IComparable`1, ISerializable, IDyable, IScissorable, IFactionItem, ICraftable, IWearableDurability, IDurability

#### Derived Types: PolarBearMask, SpiritOfTheTotem

(ctor) BearMask()
(ctor) BearMask( Serial serial )
(ctor) BearMask( int hue )
int BaseColdResistance( get; )
int BaseEnergyResistance( get; )
int BaseFireResistance( get; )
int BasePhysicalResistance( get; )
int BasePoisonResistance( get; )
int InitMaxHits( get; )
int InitMinHits( get; )
virtual void Deserialize( GenericReader reader )
virtual bool Dye( Mobile from, DyeTub sender )
virtual void Serialize( GenericWriter writer )