#### Back to Server.Regions

## BaseRegion : Region, IComparable

#### Derived Types: CancelQuestRegion, ChampionSpawnRegion, DungeonRegion, GauntletRegion, GreenAcres, GuardedRegion, HouseRegion, Jail, NoHousingRegion, QuestCompleteObjectiveRegion, QuestNoEntryRegion, QuestOfferRegion, StrongholdRegion, TreasureRegion

(static) bool CanSpawn( Region region, Type[] types )
(static) void Configure()
(static) string GetRuneNameFor( Region region )
(ctor) BaseRegion( XmlElement xml, Map map, Region parent )
(ctor) BaseRegion( string name, Map map, Region parent, Rectangle3D[] area )
(ctor) BaseRegion( string name, Map map, Region parent, Rectangle2D[] area )
(ctor) BaseRegion( string name, Map map, int priority, Rectangle3D[] area )
(ctor) BaseRegion( string name, Map map, int priority, Rectangle2D[] area )
bool ExcludeFromParentSpawns( get; set; )
bool NoLogoutDelay( get; set; )
string RuneName( get; set; )
SpawnEntry[] Spawns( get; set; )
SpawnZLevel SpawnZLevel( get; set; )
virtual bool AcceptsSpawnsFrom( Region region )
virtual TimeSpan GetLogoutDelay( Mobile m )
void InitRectangles()
virtual void OnUnregister()
Point3D RandomSpawnLocation( int spawnHeight, bool land, bool water, Point3D home, int range )
virtual string ToString()