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## ZyronicClaw : ExecutionersAxe, IEntity, IPoint3D, IPoint2D, IComparable, IComparable`1, IHued, IComparable`1, ISerializable, IWeapon, IFactionItem, ICraftable, ISlayer, IDurability, IUsesRemaining

(ctor) ZyronicClaw()
(ctor) ZyronicClaw( Serial serial )
int ArtifactRarity( get; )
int InitMaxHits( get; )
int InitMinHits( get; )
int LabelNumber( get; )
virtual void Deserialize( GenericReader reader )
virtual void GetDamageTypes( Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy )
virtual void Serialize( GenericWriter writer )